Documentation
A quick guide to importing, editing, and viewing your floor plans in Planer3D.
From the editor's bottom toolbar, click the folder icon to open Import Floorplan. Upload a photo or sketch of a floor plan — the backend generates a skeleton preview, extracts wall shapes, detects doors/windows, then merges everything into an editable plan.
The original photo is kept as a faint trace-reference layer underneath the traced walls in the 2D view, so you can compare the extraction against the source image.
Use the toolbar (bottom of the editor) to switch tools:
- Select (S) — click a wall or furniture item to select it and edit its properties in the right-hand panel.
- Draw Wall (W) — click to place a wall's start point, click again to place the end point (repeats for a chain of walls). Placement is free — walls aren't forced to snap onto existing corners.
Selecting a wall shows drag handles at each endpoint — drag either end to reshape it. Double-click a wall to delete it, or press Delete / Backspace with a wall or furniture item selected. Ctrl/Cmd+A selects everything.
Switch to the 3D tab to orbit, pan, and zoom around the model. Click a wall to select it (shows pink endpoint handles you can drag to reshape it), double-click a door/window or furniture piece to select and edit it.
With something selected, press Delete / Backspace to remove it, or use the trash icon in the properties panel. Press R to rotate a selected furniture piece 90°.
Use the door/window buttons in the toolbar (3D view only), then click a wall to place one. Drag an opening along its wall to reposition it; windows can also be dragged vertically to change elevation.
Add furniture from the left-hand catalog panel — drag or click to place, then use the properties panel to adjust position, rotation, size, and color.
Selecting an item on the canvas opens its properties on the right:
- Wall — thickness, height, delete.
- Door / Window — width, height, rotation, and (windows only) elevation.
- Furniture — position, rotation, width/depth/height, color.
The toolbar's Wall Height and Wall Width controls set every wall in the plan at once — handy after import, when all walls typically start at the same default size.
Wall and floor materials can be swapped from the left panel's texture picker — applies to every wall/floor surface in the current plan.
Still stuck? These docs cover the core workflow — everything else follows the same select → edit-in-panel pattern.